Tuesday, 28 May 2024

Run-a-Three Cricket Speed and Agility Test

Running speed, acceleration, and agility are essential attributes for cricket players, especially when moving between the wickets and during fielding. The Run-a-Three Test is a cricket fitness test specifically designed to assess speed and agility in a cricket scenario. In this test, players sprint three times over the actual pitch distance while carrying a bat and incorporating two 180-degree turns. It not only evaluates speed but also technique on the turn and running the bat in at the end.


The aim of the Run-a-Three Test is to determine the running speed up and down the cricket pitch while wearing cricket equipment.

Test Setup

If the test is not performed on a cricket pitch, lines marking the creases need to be made 17.68 meters apart. The timing gates are set up at the line of the popping (batting) crease at each end and also 5 meters before each crease. The center timing gates are activated with the torso, while the timing gates at each end are lowered to a height of 0.06m so that a sliding bat would break the beam.


The Run-a-Three Test involves three repeated maximal sprint trials over the same distance as between the batting creases on a cricket pitch (58 feet or 17.68 meters). Players carry their cricket bat and can also wear cricket kit such as pads and a helmet. They start running from one end, run to the other crease where they turn and run back to the starting line, turn again, and then run through the final line. The starting position is with the foot over the starting line and the bat in hand. Players should slide the bat over the crease mark at each end when turning and at the finish.

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Three trials are allowed. Record the time for each straight run (58 feet / 17.68m) and the total time for the Run-a-Three Test. Turning time for the changes of direction between runs 1-2 and 2-3 can also be recorded.

Target Population

The Run-a-Three Test is suitable for cricket players of all levels.


In addition to the Run-a-Three Test, running speed can also be measured for the Run-a-Two Test and a straight 17.68m quick single.


Q: Do participants need to keep the bat in their dominant hand throughout the test?
A: Yes, participants are required to keep the bat in their dominant hand throughout the test.

Q: What should I do if timing gates are not available?
A: If timing gates are not available, use a stopwatch to record the time from start to finish.

Q: Why is wearing pads and a helmet important for this test?
A: Wearing pads and a helmet adds to the cricket specificity of this test.

Q: How is the distance between the creases calculated?
A: The distance from stumps to stumps is 22 yards / 66 feet / 20.12m, and the popping crease at each end is 4 feet (1.22m) from the stumps. Therefore, the distance from crease to crease is 66 – (2 x 4) = 58 feet or 17.68 meters.


The Run-a-Three Cricket Speed and Agility Test is a valuable assessment tool for cricket players to measure their running speed and agility in a cricket-specific scenario. By incorporating the bat and turns, this test provides useful insights into players’ technique and performance. Incorporate the Run-a-Three Test into your training regimen to improve your speed and agility on the cricket field.

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